click and drag your black pieces to move them. Checkers that may be moved will
be highlighted as the mouse pointer crosses over them. Legal moves will highlight
as a checker is dragged. Please note that this game plays by these rules...
Players take turns making moves, with black (you) making
the first move. To win, you must capture all of your opponent's checkers or block
them so that they cannot move. At the start of the game all checkers may advance
toward the opposite side of the board by moving diagonally from one red square
to another vacant red square. When a checker reaches the opposite side of the
board, the checker is crowned and becomes a king (denoted by a triangle). On subsequent
turns, a king can move in any diagonal direction on the board. If a diagonal square
is occupied by an opponent's checker with a vacant square beyond, the opponent's
checker must be jumped over and captured. The player must continue jumping if
able to do so. The one exception is that when an uncrowned checker jumps into
the king row (the opposite side of the board), it cannot jump again until the
next turn. When there is more than one way to jump, the player can choose which
jump to take.